TY - JOUR AU - Moniuszko, Karol AU - Szymczyk, Tomasz PY - 2021/09/30 Y2 - 2024/03/29 TI - Immersion analysis during gameplay in VR and on a PC JF - Journal of Computer Sciences Institute JA - J. Comput. Sci. Inst. VL - 20 IS - 0 SE - Articles DO - 10.35784/jcsi.2678 UR - https://ph.pollub.pl/index.php/jcsi/article/view/2678 SP - 210-216 AB - <p lang="en-US" align="justify"><span lang="pl-PL">This </span><span style="color: #000000;"><span style="font-size: small;"><span lang="pl-PL">article</span></span></span> <span style="color: #000000;"><span style="font-size: small;"><span lang="pl-PL">concerns</span></span></span><span lang="pl-PL"> the study of immersion and human behavior while in a virtual reality (VR) world. It was compared with the behavior of participants during the traditional process of </span><span style="color: #000000;"><span style="font-size: small;"><span lang="pl-PL">watching</span></span></span><span lang="pl-PL"> the image displayed on a LCD monitor. The study was conducted on the </span><span style="color: #000000;"><span style="font-size: small;"><span lang="pl-PL">original test stand</span></span></span><span lang="pl-PL"> and the following vital signs were measured: pulse rate and stress. Additional data about the participants were collected by conducting a questionnaire concerning, among others, feelings and well-being during the game. The obtained results clearly show that VR gameplay provides much more emotions to the participants. It also makes them able to forget that they are in a virtual world regardless of whether they have used a VR generating device before or not. These results will determine the impact of immersion on gameplay appeal and player engagement.</span></p> ER -