GAP FILLING ALGORITHM FOR MOTION CAPTURE DATA TO CREATE REALISTIC VEHICLE ANIMATION

Weronika WACH

w.wach@pollub.pl
Lublin University of Technology (Poland)
https://orcid.org/0009-0004-6164-5862

Kinga CHWALEBA


Lublin University of Technology (Poland)
https://orcid.org/0009-0007-3458-5464

Abstract

The dynamic development of the entertainment market entails the need to develop new methods enabling the application of current scientific achievements. Motion capture is one of the cutting-edge technologies that plays a key role in movement and trajectory computer mapping. The use of optical systems allows one to obtain highly precise motion data that is often applied in computer animations. This study aimed to define the research methodology proposed to analyze the movement of remotely controlled cars utilizing developed gap filling algorithm, a part of post-processing, for creating realistic vehicle animation. On a specially prepared model, six various types of movements were recorded, such as: driving straight line forward, driving straight line backwards, driving on a curve to the left, driving on a curve to the right and driving around a roundabout on both sides. These movements were recorded using a VICON passive motion capture system. As a result, three-dimensional models of vehicles were created that were further post-processed, mainly by filling in the gaps in the trajectories. The case study highlighted problems such as missing points at the beginning and end of the recordings. Therefore, algorithm was developed to solve the above-mentioned problem and allowed for obtaining an accurate movement trajectory throughout the entire route. Realistic animations were created from the prepared data. The preliminary studies allowed one for the verification of the research method and implemented algorithm for obtaining animations reflecting accurate movements.


Keywords:

methodology, motion capture, movement data, vehicles, animation

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Published
2024-09-30

Cited by

WACH, W., & CHWALEBA, K. (2024). GAP FILLING ALGORITHM FOR MOTION CAPTURE DATA TO CREATE REALISTIC VEHICLE ANIMATION . Applied Computer Science, 20(3), 17–33. https://doi.org/10.35784/acs-2024-26

Authors

Weronika WACH 
w.wach@pollub.pl
Lublin University of Technology Poland
https://orcid.org/0009-0004-6164-5862

Authors

Kinga CHWALEBA 

Lublin University of Technology Poland
https://orcid.org/0009-0007-3458-5464

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