RESEARCH ON CALCULATION OPTIMIZATION METHODS USED IN COMPUTER GAMES DEVELOPMENT
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Abstract
In the field of computer game development, there are numerous optimization methods that help to significantly reduce the number of calculations that the game system performs while playing the game. In its turn, this allows to display increasingly realistic graphics. The paper presents the performed analysis of general optimization methods used in the game engine Unreal Engine, such as Distance Culling, Occlusion Culling, Frustum Culling, LODs, Level Streaming, and the Nanite System. The main factors such as resource intensity, visual quality, number of objects, and scale have been determined. The research results demonstrate that properly applied optimization methods can improve game performance and reduce the computational load on the system, which is crucial both functionally and aesthetically.
Keywords:
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Natali Fedotova, Sumy State University
Associate Professor of the Department of Information Technology, Sumy State University, Ukraine.
Maksim Protsenko, Sumy State University
Bachelor and master of the Department of Information Technologies, Faculty of Electronics and Information Technologies, Sumy State University. Middle C++ developer at MoonMana Games
Iryna Baranova, Sumy State University
Associate professor of the Department of Information Technology, Sumy State University, Ukraine. Author and co-author of more than 30 scientific papers. Research interests: 3D modeling, visualization, animation, software application for the development of systems of automated design, e-learning systems.
Svitlana Vashchenko, Sumy State University
Associate professor of the Department of Information Technology, Sumy State University, Ukraine.
Research interests: software engineering, use of modern information technologies (in particular, system modeling, structural-functional analysis) for the development of application software in various fields of activity, e-learning systems, and visualization.
Yaroslava Dehtiarenko, Lublin University of Technology
Student of the Faculty of Electrical Engineering and Computer Science, Lublin University of Technology, Poland. The author`s research area focuses on optimization methods, human-computer interaction, real-time systems, computer graphics and simulations.
