Performance analysis of Unity 3D environment in development of a character simulation

Aleksandra Woźniak

wozniak.aleksandra92@gmail.com
Lublin University of Technology (Poland)

Małgorzata Plechawska-Wójcik


Lublin University of Technology (Poland)

Abstract

This work presents the performance analysis of Unity 3D environment character simulation development. Ihe purpose of this work is a comparative analysis of character animation processes in the aforementioned environment. The analysis is based on motion simulation process, which has been shown in the two different ways. The results showed advantage of motion simulation process based on the blend tree, which was characterized by greater fluency and as it also turned out higher efficiency than the state animation.


Keywords:

Unity 3D; character simulation; blend tree; state animation

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Published
2016-12-30

Cited by

Woźniak, A., & Plechawska-Wójcik, M. (2016). Performance analysis of Unity 3D environment in development of a character simulation . Journal of Computer Sciences Institute, 2, 85–88. https://doi.org/10.35784/jcsi.118

Authors

Aleksandra Woźniak 
wozniak.aleksandra92@gmail.com
Lublin University of Technology Poland

Authors

Małgorzata Plechawska-Wójcik 

Lublin University of Technology Poland

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