Performance analysis of Unity 3D environment in development of a character simulation


Abstract

This work presents the performance analysis of Unity 3D environment character simulation development. Ihe purpose of this work is a comparative analysis of character animation processes in the aforementioned environment. The analysis is based on motion simulation process, which has been shown in the two different ways. The results showed advantage of motion simulation process based on the blend tree, which was characterized by greater fluency and as it also turned out higher efficiency than the state animation.


Keywords

Unity 3D; character simulation; blend tree; state animation

[1] Miller, Christian, Okan Arikan, and Don Fussell. "Frankenrigs: building character rigs from multiple sources." Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games. ACM, 2010.
[2] Feng, Andrew, et al. "Fast, automatic character animation pipelines." Computer Animation and Virtual Worlds 25.1(2014): 3-16
[3] Haas, John. A History of the Unity Game Engine. Diss. WORCESTER POLYTECHNIC INSTITUTE.
[4] Unity 5.4 documentation. "Preparing your own character", https://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html. [14.10.2016]
[5] Murdoch, Steven. "Agent-oriented modelling in the production of 3D character animation." Studies in Australasian Cinema 10.1 (2016): 35-52.
[6] Suma, Evan A., et al. "Rapid generation of personalized avatars." 2013 IEEE Virtual Reality (VR). IEEE, 2013.
[7] Unity 5.4 documentation. "Blend Trees". https://docs.unity3d.com/Manual/AnimationStateMachines.html. [14.10.2016]
[8] Unity 5.4 documentation. "Animation State Machines" https://docs.unity3d.com/Manual/class-BlendTree.html [14.10.2016]
[9] Unity Chan – official website. "Unity-Chan License Terms – Summarized Version 2.00" http://unitychan.com/contents/guideline_en/ [14.10.2016]
[10] Unity – Game Engine. https://unity3d.com/ [14.10.2016]

Published : 2016-12-30


Woźniak, A., & Plechawska-Wójcik, M. (2016). Performance analysis of Unity 3D environment in development of a character simulation . Journal of Computer Sciences Institute, 2, 85-88. https://doi.org/10.35784/jcsi.118

Aleksandra Woźniak  wozniak.aleksandra92@gmail.com
Lublin University of Technology  Poland
Małgorzata Plechawska-Wójcik 
Lublin University of Technology  Poland