Performance analysis of Unity 3D environment in development of a character simulation
Aleksandra Woźniak
wozniak.aleksandra92@gmail.comLublin University of Technology (Poland)
Małgorzata Plechawska-Wójcik
Lublin University of Technology (Poland)
Abstract
This work presents the performance analysis of Unity 3D environment character simulation development. Ihe purpose of this work is a comparative analysis of character animation processes in the aforementioned environment. The analysis is based on motion simulation process, which has been shown in the two different ways. The results showed advantage of motion simulation process based on the blend tree, which was characterized by greater fluency and as it also turned out higher efficiency than the state animation.
Keywords:
Unity 3D; character simulation; blend tree; state animationReferences
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Woźniak, A., & Plechawska-Wójcik, M. (2016). Performance analysis of Unity 3D environment in development of a character simulation . Journal of Computer Sciences Institute, 2, 85–88. https://doi.org/10.35784/jcsi.118
Authors
Małgorzata Plechawska-WójcikLublin University of Technology Poland
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.