Construction and animation of realistic biceps 3D model
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Published:
2016-12-30
Issue Vol. 2 (2016)
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Abstract
The article concerns the development of three-dimensional model of how to build biceps human with the muscle looked and behaved
realistically when animation. Data for animation are obtained by acquisition systems Motion - Motion Capture. Blender software v.2.76 was
used to design a solid model. On this basis it is possible to carry out research on the analysis of the movement of the arm using data stored in BVH files.
Keywords:
3D modeling; computer animation; biomechanical model; motion analysis
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