Construction and animation of realistic biceps 3D model
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Published:
Dec 30, 2016
Issue Vol. 2 (2016)
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Main Article Content
DOI
Authors
Sebastian Poleszak
Lublin University of Technology, Poland
Piotr Kopniak
Lublin University of Technology, Poland
Abstract
The article concerns the development of three-dimensional model of how to build biceps human with the muscle looked and behaved
realistically when animation. Data for animation are obtained by acquisition systems Motion - Motion Capture. Blender software v.2.76 was
used to design a solid model. On this basis it is possible to carry out research on the analysis of the movement of the arm using data stored in BVH files.
Keywords:
3D modeling; computer animation; biomechanical model; motion analysis
References
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[10] T. Mullen, Blender. Mistrzowskie Animacje 3D., Helion, Gliwice, 2010.
[11] P. Zradziński, Zasady modelowania zagrożeń elektromagnetycznych. Modelowanie ciała pracownika., Bezpieczeństwo Pracy 10/2006, Centralny Instytut Ochrony
[2] T. Pięciak, R. Pawłowski, Wizualizacja ruchu człowieka (Motion Capture), Inżynierowie dla Biologii i Medycyny: kwartalnik wykładowców i studentów inżynierii biomedycznej (2009), nr 5, 22–27
[3] E. Lech, K. Wadas, Ocena animacji szkieletowych postaci wirtualnych, Studia Informatica (2010), nr 1(88), vol. 31, 85-99.
[4] H. Li, D. Simpson, W. Tang, Bahaviour based motion simulation for fire evacuation procedures. Theory and Practice of Computer Graphics, (2004), 112-118.
[5] H. Huang, Ch. Liang, Strategy-based decision making of a soccer robot system using a realtime self-organizing fuzzy decision tree. Fuzzy Sets and Systems, (2002), 49-64.
[6] L. Goncalves, M. Kalman, D. Thalmann, Defining behaviors form autonomous agents based on local perception and smart objects. Computers and Graphics, (2002), t. 26, 887-897.
[7] E. Hernandez, J. Kogler, F. Mirand, M. Netto, An artificial life approach for the animation of cognitive characters. Computer and Graphics, (2001), 955-964.
[8] P. Kopniak, Budowa modeli 3D w edytorze Blender dla silnika gier JMonkeyEngine, [w:] Prace Instytutu Elektrotechniki, Warszawa (2011), z. 249, 81-94.
[9] K. Kuklo, J. Kolmaga, Blender. Kompendium., Helion, Gliwice, 2007.
[10] T. Mullen, Blender. Mistrzowskie Animacje 3D., Helion, Gliwice, 2010.
[11] P. Zradziński, Zasady modelowania zagrożeń elektromagnetycznych. Modelowanie ciała pracownika., Bezpieczeństwo Pracy 10/2006, Centralny Instytut Ochrony
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