Optimal allocation of mobile device sound resources for game programming purposes

Arkadiusz Wrzos

arkadiusz.wrzos@pollub.edu.pl
Lublin University of Technology (Poland)

Jakub Smołka


Lublin University of Technology (Poland)

Abstract

Android is a mobile device platform, whose resources are limited. Games, and high-performance applications need special approach.
Most of programming patterns allow for static memory allocation or maintaining low processor usage. Regardless, there are still many
situations, in which development is demanding task, and needs much research. In this work author studied and research for efficient allocation of audio resources to play them with minimal latency in non deterministic way.

Supporting Agencies

android; audio; java


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Published
2016-12-30

Cited by

Wrzos, A., & Smołka, J. (2016). Optimal allocation of mobile device sound resources for game programming purposes . Journal of Computer Sciences Institute, 2, 104–107. https://doi.org/10.35784/jcsi.123

Authors

Arkadiusz Wrzos 
arkadiusz.wrzos@pollub.edu.pl
Lublin University of Technology Poland

Authors

Jakub Smołka 

Lublin University of Technology Poland

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