Optimal allocation of mobile device sound resources for game programming purposes
Article Sidebar
Open full text
Published:
Dec 30, 2016
Issue Vol. 2 (2016)
Articles
-
Development and testing of applications created with the platforms Node.js and Laravel
Vasyl Bomba, Edyta Łukasik60-63
-
Brain-Computer Interface based on EEG signals
Leszek Marek, Małgorzata Plechawska-Wójcik64-69
-
Smartphone's Sound Testing in Home Setting
Marcin Ozimek70-75
-
Comparative analysis of visual programming RAD tools for C++ language.
Tetiana Pasikova, Elżbieta Miłosz76-80
-
Methods of linear and Lagrange interpolation to fill in 3D motion trajectory
Mateusz Pędzioł, Maria Skublewska-Paszkowska81-84
-
Performance analysis of Unity 3D environment in development of a character simulation
Aleksandra Woźniak, Małgorzata Plechawska-Wójcik85-88
-
Comparative analysis of jQuery Mobile library and Bootstrap framework in responsive websites development
Marta Wrońska, Małgorzata Plechawska-Wójcik89-92
-
Construction and animation of realistic biceps 3D model
Sebastian Poleszak, Piotr Kopniak93-97
-
Comparative analysis of tools dedicated to building Single Page Applications – AngularJs, ReactJS, Ember.js
Radosław Nowacki, Małgorzata Plechawska-Wójcik98-103
-
Optimal allocation of mobile device sound resources for game programming purposes
Arkadiusz Wrzos, Jakub Smołka104-107
-
Analysis of using educational mobile application with augmented reality in asimilate knowledge of the surrounding world
Łukasz Borek, Małgorzata Plechawska-Wójcik108-113
-
AngularJS and ReactJS libraries - performance analysis
Karol Kowalczyk, Małgorzata Plechawska-Wójcik114-119
-
The influence of the parallel programming on the performance of cryptographic algorithms
Mateusz Kraska, Piotr Kozieł120-126
-
Analysis of the possibility of managing the database stored in the cloud
Rafał Góźdź, Maria Skublewska-Paszkowska127-132
-
Comparison of the possible uses and performance analysis of databases on mobile operating systems Mateusz Grudzień*, Konrad Korgol*, Dariusz Gutek
Mateusz Grudzień, Konrad Korgol, Dariusz Gutek133-139
-
Comparative analysis of algorithms for solving Sudoku
Emil Wnuk, Edyta Łukasik140-143
Main Article Content
DOI
Authors
Arkadiusz Wrzos
Lublin University of Technology, Poland
Jakub Smołka
Lublin University of Technology, Poland
Abstract
Android is a mobile device platform, whose resources are limited. Games, and high-performance applications need special approach.
Most of programming patterns allow for static memory allocation or maintaining low processor usage. Regardless, there are still many
situations, in which development is demanding task, and needs much research. In this work author studied and research for efficient allocation of audio resources to play them with minimal latency in non deterministic way.
References
[1] https://liliputing.com/2016/07/andromiums-99-superbookturns-android-phone-laptop-crowdfunding.html Andromium’s $99 Superbook turns your Android phone into a laptop (crowdfunding) [04.11.2016]
[2] http://qz.com/214307/mary-meeker-2014-internet-trendsreport-all-the-slides/ - Mary Meeker’s 2014 internet trends report: all the slides plus highlights [04.11.2016]
[3] https://www.arm.com/products/processors/technologies/biglittle processing.php - Presenting the Next Generation of Mobile Processing [04.11.2016]
[4] http://superpowered.com/superpowered-audio-sdk-for-ios-andandroid About Superpowered Audio SDK for iOS, OSX and
Android [04.11.2016]
[5] https://www.codechannels.com/video/Google/android/androidhigh-performance-audio-google-io-2016/ Android highperformance audio – Google I/O 2016 [04.11.2016]
[6] Ernest Adams: Projektowanie gier. Podstawy.Helion, Gliwice 2011
[7] Robert Nystom: Game Programming Patterns ISBN: 978-0-9905829-2-2
[8] Anders Göransson: Android. Aplikacje wielowątkowe. Techniki przetwarzania. Helion 2015
[9] https://developer.android.com/reference/android/media/MediaPlayer.html - MediaPlayer [04.11.2016]
[2] http://qz.com/214307/mary-meeker-2014-internet-trendsreport-all-the-slides/ - Mary Meeker’s 2014 internet trends report: all the slides plus highlights [04.11.2016]
[3] https://www.arm.com/products/processors/technologies/biglittle processing.php - Presenting the Next Generation of Mobile Processing [04.11.2016]
[4] http://superpowered.com/superpowered-audio-sdk-for-ios-andandroid About Superpowered Audio SDK for iOS, OSX and
Android [04.11.2016]
[5] https://www.codechannels.com/video/Google/android/androidhigh-performance-audio-google-io-2016/ Android highperformance audio – Google I/O 2016 [04.11.2016]
[6] Ernest Adams: Projektowanie gier. Podstawy.Helion, Gliwice 2011
[7] Robert Nystom: Game Programming Patterns ISBN: 978-0-9905829-2-2
[8] Anders Göransson: Android. Aplikacje wielowątkowe. Techniki przetwarzania. Helion 2015
[9] https://developer.android.com/reference/android/media/MediaPlayer.html - MediaPlayer [04.11.2016]
Article Details
Abstract views: 303
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
