Optimal allocation of mobile device sound resources for game programming purposes
Arkadiusz Wrzos
arkadiusz.wrzos@pollub.edu.plLublin University of Technology (Poland)
Jakub Smołka
Lublin University of Technology (Poland)
Abstract
Android is a mobile device platform, whose resources are limited. Games, and high-performance applications need special approach.
Most of programming patterns allow for static memory allocation or maintaining low processor usage. Regardless, there are still many
situations, in which development is demanding task, and needs much research. In this work author studied and research for efficient allocation of audio resources to play them with minimal latency in non deterministic way.
Supporting Agencies
android; audio; java
References
[1] https://liliputing.com/2016/07/andromiums-99-superbookturns-android-phone-laptop-crowdfunding.html Andromium’s $99 Superbook turns your Android phone into a laptop (crowdfunding) [04.11.2016]
[2] http://qz.com/214307/mary-meeker-2014-internet-trendsreport-all-the-slides/ - Mary Meeker’s 2014 internet trends report: all the slides plus highlights [04.11.2016]
[3] https://www.arm.com/products/processors/technologies/biglittle processing.php - Presenting the Next Generation of Mobile Processing [04.11.2016]
[4] http://superpowered.com/superpowered-audio-sdk-for-ios-andandroid About Superpowered Audio SDK for iOS, OSX and
Android [04.11.2016]
[5] https://www.codechannels.com/video/Google/android/androidhigh-performance-audio-google-io-2016/ Android highperformance audio – Google I/O 2016 [04.11.2016]
[6] Ernest Adams: Projektowanie gier. Podstawy.Helion, Gliwice 2011
[7] Robert Nystom: Game Programming Patterns ISBN: 978-0-9905829-2-2
[8] Anders Göransson: Android. Aplikacje wielowątkowe. Techniki przetwarzania. Helion 2015
[9] https://developer.android.com/reference/android/media/MediaPlayer.html - MediaPlayer [04.11.2016]
[2] http://qz.com/214307/mary-meeker-2014-internet-trendsreport-all-the-slides/ - Mary Meeker’s 2014 internet trends report: all the slides plus highlights [04.11.2016]
[3] https://www.arm.com/products/processors/technologies/biglittle processing.php - Presenting the Next Generation of Mobile Processing [04.11.2016]
[4] http://superpowered.com/superpowered-audio-sdk-for-ios-andandroid About Superpowered Audio SDK for iOS, OSX and
Android [04.11.2016]
[5] https://www.codechannels.com/video/Google/android/androidhigh-performance-audio-google-io-2016/ Android highperformance audio – Google I/O 2016 [04.11.2016]
[6] Ernest Adams: Projektowanie gier. Podstawy.Helion, Gliwice 2011
[7] Robert Nystom: Game Programming Patterns ISBN: 978-0-9905829-2-2
[8] Anders Göransson: Android. Aplikacje wielowątkowe. Techniki przetwarzania. Helion 2015
[9] https://developer.android.com/reference/android/media/MediaPlayer.html - MediaPlayer [04.11.2016]
Wrzos, A., & Smołka, J. (2016). Optimal allocation of mobile device sound resources for game programming purposes . Journal of Computer Sciences Institute, 2, 104–107. https://doi.org/10.35784/jcsi.123
Authors
Jakub SmołkaLublin University of Technology Poland
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License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.