Analysis of using educational mobile application with augmented reality in asimilate knowledge of the surrounding world

Łukasz Borek

lukaszborek51@gmail.com
Lublin University of Technology (Poland)

Małgorzata Plechawska-Wójcik


Lublin University of Technology (Poland)

Abstract

The paper presents research on the applying augmented reality technology in the process of knowledge assimilation by pupils. The study was conducted with the use of dedicated educational mobile application. The application takes the form of a quiz, where 3D objects
represent answers. The aim of the analysis is to confirm the thesis that the augmented reality applied in mobile applications helps in learning new contents. Preliminary survey and the analysis of achieved users results confirmed the thesis.


Keywords:

augmented reality; education; mobile application

[1] Billinghurst, M.: Augmented reality in education. New Horizons for Learning, Dec. 2002.
[2] Cooperstock, J. R.: The classroom of the future: enhancing education through augmented reality. Proc. HCI Inter. 2001 Conf. on Human-Computer Interaction, Montreal, 2001.
[3] Chien-Yu L. i inni: Augmented reality in educational activities for children with disabilities. Displays, April 2016, Vol. 42, 51-54.
[4] Fengfeng K., Yu-Chang H.: Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning. The Internet and Higher Education, July 2015, Vol. 26, 33-41.
[5] Shelton B.L., Iedley N.R.I. : Exploring a cognitive basis for learning spatial relationships with augmented reality, Instructional Technology & Learning Sciences, 2004, Vol. 1, 323-357
[6] Freitas R., Campos P.: SMART: A system of augmented reality for teaching 2 grade students", Proceedings of the 22 British Computer Society Conference on Human-Computer Interaction (HCI 2008), Liverpool, Sep.2008, 27-30.
[7] Yuen S I inni.: Augmented reality: An overview' and five directions for AR in education, Journal of Educational Technology Development and Exchange, 2011 , Vol. 4, 119-140.
[8] Barreira, J. i inni: MOW: Augmented Reality game to learn words in different languages: Case study: Learning English names of animals in elementary school. Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on IEEE, Porto, 2012.
[9] Han J. i inni: Examining young children’s perception toward augmented reality-infused dramatic play, Springer New York LLC, June 2015, Vol. 63, 455-474.
[10] Salvador-Herranz, G. i inni: Manipulating Virtual Objects with your hands: A case study on applying Desktop Augmented Reality at the Primary School. In R. H. Sprague (Ed.), System Sciences (HICSS), 2013 46th Hawaii International Conference on IEEE, Hawaii, 2013.
[11] Huang, Y. i inni: Using Augmented Reality in early art education: a case study in Hong Kong kindergarten. Early Child Development and Care, 2016, Vol. 186, 879-894.
[12] Sumadio, D., Rambli D. R. A. (2010). Preliminary evaluation on user acceptance of the augmented reality use for education. In Computer Engineering and Applications (ICCEA), 2010 Second International Conference on. Vol. 2, 461–465.

Published
2016-12-30

Cited by

Borek, Łukasz ., & Plechawska-Wójcik, M. (2016). Analysis of using educational mobile application with augmented reality in asimilate knowledge of the surrounding world . Journal of Computer Sciences Institute, 2, 108–113. https://doi.org/10.35784/jcsi.125

Authors

Łukasz Borek 
lukaszborek51@gmail.com
Lublin University of Technology Poland

Authors

Małgorzata Plechawska-Wójcik 

Lublin University of Technology Poland

Statistics

Abstract views: 248
PDF downloads: 76