Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines


This article presents the results of the performance studies of applications created with use of CryEngine and Unity game engines. Presented research was mainly focused on comparison of two applications created on selected engines. Several parameters were selected for the research: frame rate, CPU usage, RAM usage and generation time of 3D objects. Created applications were built with the use of the same graphic resources and similar source code. The hypotheses set in the article – Unity game engine is more efficient than CryEngine – have been verified and partially confirmed: engines are more efficient in different environments.


unity; cryengine; game engine; performance

[1] Batchelor J., Global games market value rising to $134.9bn in 2018, 2018, [10.06.2019]
[2] Bellanca J. L., Developing a Virtual Reality Environment for Mining Research, 2019, Mining, Metallurgy & Exploration
[3] Cechy Unity, [29-06-2019]
[4] CRYENGINE Feature Index, [03-03-2019]
[5] Gra komputerowa, [10.06.2019]
[6] I researched the market share of game engines on Steam, from over 60,000 Steam games., [04.05.2019]
[7] Mishra P., Shrawankar U., Comparison between Famous Game Engines and Eminent Games, 2016 International Journal of Interactive Multimedia and Artificial Intelligence
[8] Nowak Ł., Bąk A., Czajkowski T., Wojciechowski K., Modeling and Rendering of Volumetric Clouds in Real-Time with Unreal Engine 4, Computer Vision and Graphics
[9] Pachoulakis I., Pontikakis G., Combining features of the Unreal and Unity Game Engines to hone development skills, 2015 9th International Conference on New Horizons in Industry, Business and Education
[10] Popularne silniki graficzne - którego warto się nauczyć?, [12.06.2019]
[11] Radzewicz S., Ubisoft przypomina, że rynek gier już dawno zjadł filmy, muzykę i książki. Infografika nie pozostawia złudzeń, [1.09.2019]
[12] Salomão A., Andaló F., Vieira M. L. H., How Popular Game Engine Is Helping Improving Academic Research: The DesignLab Case, AHFE 2018: Advances in Human Factors in Wearable Technologies and Game Design
[13] Świat kupuje coraz więcej gier komputerowych. Sprzedaż sięgnie 98 mld dol. Rocznie, [10.06.2019]
[14] Wang S., Mao Z., Zeng Ch., Gong H., Li S., Chen B., A New Method of Virtual Reality Based on Unity3D, 2010 18th International Conference on Geoinformatics

Published : 2019-12-30

Żukowski, H. (2019). Comparison of 3D games’ efficiency with use of CRYENGINE and Unity game engines. Journal of Computer Sciences Institute, 13, 345-348.

Hubert Żukowski
Lublin University of Technology  Poland