Research of an Entity-component-system architectural pattern designed with using of Data-oriented design technique
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Published:
Dec 30, 2019
Issue Vol. 13 (2019)
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Research of an Entity-component-system architectural pattern designed with using of Data-oriented design technique
Dawid Masiukiewicz, Daniel Masiukiewicz, Jakub Smołka349-353
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Main Article Content
DOI
Authors
Dawid Masiukiewicz
Lublin University of Technology, Poland
Daniel Masiukiewicz
Lublin University of Technology, Poland
Jakub Smołka
Lublin University of Technology, Poland
Abstract
The purpose of this article is to present and evaluate Entity-component-system architecture designed based on data. The solution allows for improving application development process and increasing its efficiency. A test application was prepared for research using custom solutions. Evaluated techniques was compared with object-oriented programming in the article.
Keywords:
game development; DOD; ECS
References
[1] Strona główna języka D https://dlang.org/ [10.09.2019]
[2] Opis działania pamięci podręcznej procesora https://www.extremetech.com/extreme/188776-how-l1-and-l2-cpu-caches-work-and-why-theyre-an-essential-part-of-modern-chips [10.09.2019]
[3] Opis programowania zorientowanego obiektowego https://en.wikipedia.org/wiki/Object-oriented_programming [10.09.2019]
[4] Opis wzorca Entity-component-system https://en.wikipedia.org/wiki/Entity_component_system [10.09.2019]
[5] Fabian R., Data-Oriented Design: Software Engineering for Limited Resources and Short Schedules, DataOrientedDesign.com, 2018
[6] Albrecht T., Pitfalls of Object Oriented Programming, na: Proceedings of Game Connect: Asia Pacific (GCAP) 2009, Melbourne, Australia, 2009
[7] Kowarschik M., Weiß C., An Overview of Cache Optimization Techniques and Cache-Aware Numerical Algorithms, Springer-Verlag, Berlin, Heidelberg, 2003
[8] Nystrom R., Game Programming Patterns, gameprogrammingpatterns.com, 2014
[2] Opis działania pamięci podręcznej procesora https://www.extremetech.com/extreme/188776-how-l1-and-l2-cpu-caches-work-and-why-theyre-an-essential-part-of-modern-chips [10.09.2019]
[3] Opis programowania zorientowanego obiektowego https://en.wikipedia.org/wiki/Object-oriented_programming [10.09.2019]
[4] Opis wzorca Entity-component-system https://en.wikipedia.org/wiki/Entity_component_system [10.09.2019]
[5] Fabian R., Data-Oriented Design: Software Engineering for Limited Resources and Short Schedules, DataOrientedDesign.com, 2018
[6] Albrecht T., Pitfalls of Object Oriented Programming, na: Proceedings of Game Connect: Asia Pacific (GCAP) 2009, Melbourne, Australia, 2009
[7] Kowarschik M., Weiß C., An Overview of Cache Optimization Techniques and Cache-Aware Numerical Algorithms, Springer-Verlag, Berlin, Heidelberg, 2003
[8] Nystrom R., Game Programming Patterns, gameprogrammingpatterns.com, 2014
Article Details
Masiukiewicz, D., Masiukiewicz, D., & Smołka, J. (2019). Research of an Entity-component-system architectural pattern designed with using of Data-oriented design technique. Journal of Computer Sciences Institute, 13, 349–353. https://doi.org/10.35784/jcsi.1331
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