Possibility analysis of applying serious game to learn the first aid procedures
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Mar 30, 2020
Issue Vol. 14 (2020)
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Possibility analysis of applying serious game to learn the first aid procedures
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DOI
Authors
Klaudia Zaborek
Lublin University of Technology, Poland
Małgorzata Plechawska-Wójcik
Lublin University of Technology, Poland
Abstract
The purpose of this work is to analyze the possibility of using serious games to learn the first aid procedures. This will be done based on research results. The scope of the work includes designing and implementing the game as well as research and analysis of results. The subject of research is to check whether the use of a serious game allows players to acquire and consolidate knowledge in the field of first aid.
Keywords:
serious game; Unity; first aid
References
[1] Abt, C. (1970). Serious Games. Viking Press, USA.
[2] Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9), 25-32.
[3] Anderson, D. M. (2002, November). Hungry Red Planet: Children’s multimedia nutrition simulation software. In The 130th Annual Meeting of APHA.
[4] Kang, K. K., Kim, J. A., & Kim, D. (2009). Development of a sensory gate–ball game system for the aged people. The Visual Computer, 25(12), 1073.
[5] Horne-Moyer, H. L., Moyer, B. H., Messer, D. C., & Messer, E. S. (2014). The use of electronic games in therapy: a review with clinical implications. Current psychiatry reports, 16(12), 520.
[6] Fleming T., Cheek C., Merry S., Thabrew H., Bridgman H., et al. (2014). Serious games for the treatment or prevention of depression: A systematic review. Journal of Psychopathology and Clinical Psychology, vol. 19, no 3, 227-242.
[7] Graafland, M., Schraagen, J. M., & Schijven, M. P. (2012). Systematic review of serious games for medical education and surgical skills training. British journal of surgery, 99(10), 1322-1330.
[8] Leszczyński, P. (2012). Metody nauczania resuscytacji. J Publ Health Nurs Med Rescue, 4, 50-55.
[9] https://docs.unity3d.com/Manual/class-GameObject.html [15.10.2019]
[10] Unity – Game Engine. https://unity3d.com/unity [15.10.2019]
[11] Borys Plechawska-Wójcik, M., & Plechawska-Wójcik, M. (2013). Badanie użyteczności oraz dostępności interfejsu w aplikacjach mobilnych. Nierówności społeczne a wzrost gospodarczy, (35), 63-78.
[2] Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9), 25-32.
[3] Anderson, D. M. (2002, November). Hungry Red Planet: Children’s multimedia nutrition simulation software. In The 130th Annual Meeting of APHA.
[4] Kang, K. K., Kim, J. A., & Kim, D. (2009). Development of a sensory gate–ball game system for the aged people. The Visual Computer, 25(12), 1073.
[5] Horne-Moyer, H. L., Moyer, B. H., Messer, D. C., & Messer, E. S. (2014). The use of electronic games in therapy: a review with clinical implications. Current psychiatry reports, 16(12), 520.
[6] Fleming T., Cheek C., Merry S., Thabrew H., Bridgman H., et al. (2014). Serious games for the treatment or prevention of depression: A systematic review. Journal of Psychopathology and Clinical Psychology, vol. 19, no 3, 227-242.
[7] Graafland, M., Schraagen, J. M., & Schijven, M. P. (2012). Systematic review of serious games for medical education and surgical skills training. British journal of surgery, 99(10), 1322-1330.
[8] Leszczyński, P. (2012). Metody nauczania resuscytacji. J Publ Health Nurs Med Rescue, 4, 50-55.
[9] https://docs.unity3d.com/Manual/class-GameObject.html [15.10.2019]
[10] Unity – Game Engine. https://unity3d.com/unity [15.10.2019]
[11] Borys Plechawska-Wójcik, M., & Plechawska-Wójcik, M. (2013). Badanie użyteczności oraz dostępności interfejsu w aplikacjach mobilnych. Nierówności społeczne a wzrost gospodarczy, (35), 63-78.
Article Details
Zaborek, K., & Plechawska-Wójcik, M. (2020). Possibility analysis of applying serious game to learn the first aid procedures. Journal of Computer Sciences Institute, 14, 65–72. https://doi.org/10.35784/jcsi.1578
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