Possibility analysis of applying serious game to learn the first aid procedures

Klaudia Zaborek

zaborekklaudia@gmail.com
Lublin University of Technology (Poland)

Małgorzata Plechawska-Wójcik


Lublin University of Technology (Poland)

Abstract

The purpose of this work is to analyze the possibility of using serious games to learn the first aid procedures. This will be done based on research results. The scope of the work includes designing and implementing the game as well as research and analysis of results. The subject of research is to check whether the use of a serious game allows players to acquire and consolidate knowledge in the field of first aid.


Keywords:

serious game; Unity; first aid

[1] Abt, C. (1970). Serious Games. Viking Press, USA.
[2] Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9), 25-32.
[3] Anderson, D. M. (2002, November). Hungry Red Planet: Children’s multimedia nutrition simulation software. In The 130th Annual Meeting of APHA.
[4] Kang, K. K., Kim, J. A., & Kim, D. (2009). Development of a sensory gate–ball game system for the aged people. The Visual Computer, 25(12), 1073.
[5] Horne-Moyer, H. L., Moyer, B. H., Messer, D. C., & Messer, E. S. (2014). The use of electronic games in therapy: a review with clinical implications. Current psychiatry reports, 16(12), 520.
[6] Fleming T., Cheek C., Merry S., Thabrew H., Bridgman H., et al. (2014). Serious games for the treatment or prevention of depression: A systematic review. Journal of Psychopathology and Clinical Psychology, vol. 19, no 3, 227-242.
[7] Graafland, M., Schraagen, J. M., & Schijven, M. P. (2012). Systematic review of serious games for medical education and surgical skills training. British journal of surgery, 99(10), 1322-1330.
[8] Leszczyński, P. (2012). Metody nauczania resuscytacji. J Publ Health Nurs Med Rescue, 4, 50-55.
[9] https://docs.unity3d.com/Manual/class-GameObject.html [15.10.2019]
[10] Unity – Game Engine. https://unity3d.com/unity [15.10.2019]
[11] Borys Plechawska-Wójcik, M., & Plechawska-Wójcik, M. (2013). Badanie użyteczności oraz dostępności interfejsu w aplikacjach mobilnych. Nierówności społeczne a wzrost gospodarczy, (35), 63-78.
Download


Published
2020-03-30

Cited by

Zaborek, K., & Plechawska-Wójcik, M. (2020). Possibility analysis of applying serious game to learn the first aid procedures. Journal of Computer Sciences Institute, 14, 65–72. https://doi.org/10.35784/jcsi.1578

Authors

Klaudia Zaborek 
zaborekklaudia@gmail.com
Lublin University of Technology Poland

Authors

Małgorzata Plechawska-Wójcik 

Lublin University of Technology Poland

Statistics

Abstract views: 277
PDF downloads: 240