Using Kinect controller for interacting with user in VR
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Published:
Jun 30, 2019
Issue Vol. 11 (2019)
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The use of an electronic heart rate monitor and surround sound to interact with a user in VR
Patryk Plewa, Tomasz Szymczyk106-113
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Using Kinect controller for interacting with user in VR
Przemysław Samoń, Tomasz Szymczyk114-118
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Main Article Content
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Authors
Przemysław Samoń
Lublin University of Technology, Poland
Tomasz Szymczyk
Lublin University of Technology, Poland
Abstract
The article presents the author's method of studying human reaction to spatial sound. Public devices such as: Kinect sensor, Creative
surround sound set were used. A research method, method of analysis and necessary research scenarios were developed. In addition, two
questionnaires were proposed: before and after the study. Next, the results of the research were developed and the conclusions were formulated on their basis.
Keywords:
sensor Kinect; acquiring traffic; data processing
References
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[2] https://www.mocap.pl/blog/motion-capture-przechwytywanieruchu.
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[4] https://www.gamasutra.com/view/news/172666/Analysis_Where_do_Kinect_sales_go_from_here.php.
[5] Iliukhin V.N., Mitkovskii K.B. , Bizyanova D.A., Akopyan A.A.: The Development of Motion Capture System Based on
Kinect Sensor and Bluetooth-Gloves, Procedia Engineering 2017, 506-513.
[6] Marchelino Suyanto E., Angkasa D., Turuga H., SutoyoR.:Overcome Acrophobia with the Help of Virtual Reality and Kinect Technology, Procedia Computer Science 2017, 476-483.
[7] https://www.pcworld.pl/news/Microsoft-Kinect-zawsze-iwszedzie,383881.html.
[8] Patrona F., Chatzitofis A., Zarpalas D., Daras P. : Motion analysis: Action detection, recognition and evaluation based on motion capture data, Patern Recognition April 2018, 612-622.
[2] https://www.mocap.pl/blog/motion-capture-przechwytywanieruchu.
[3] Pięciak T., Pawłowski R. Wizualizacja ruchu człowieka (Motion Capture ), Inżynierowie dla Biologii i Medycyny, kwartalnik wykładowców i studentów inżynierii biomedycznej, ISSN 189709149 - 2009 nr 5, 22-27.
[4] https://www.gamasutra.com/view/news/172666/Analysis_Where_do_Kinect_sales_go_from_here.php.
[5] Iliukhin V.N., Mitkovskii K.B. , Bizyanova D.A., Akopyan A.A.: The Development of Motion Capture System Based on
Kinect Sensor and Bluetooth-Gloves, Procedia Engineering 2017, 506-513.
[6] Marchelino Suyanto E., Angkasa D., Turuga H., SutoyoR.:Overcome Acrophobia with the Help of Virtual Reality and Kinect Technology, Procedia Computer Science 2017, 476-483.
[7] https://www.pcworld.pl/news/Microsoft-Kinect-zawsze-iwszedzie,383881.html.
[8] Patrona F., Chatzitofis A., Zarpalas D., Daras P. : Motion analysis: Action detection, recognition and evaluation based on motion capture data, Patern Recognition April 2018, 612-622.
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