Using Kinect controller for interacting with user in VR


Abstract

The article presents the author's method of studying human reaction to spatial sound. Public devices such as: Kinect sensor, Creative
surround sound set were used. A research method, method of analysis and necessary research scenarios were developed. In addition, two
questionnaires were proposed: before and after the study. Next, the results of the research were developed and the conclusions were formulated on their basis.


Keywords

sensor Kinect; acquiring traffic; data processing

[1] Pańczyk B., Badurowicz M., Programowanie obiektowe - Język C#, Politechnika Lubelska, 2013.
[2] https://www.mocap.pl/blog/motion-capture-przechwytywanieruchu.
[3] Pięciak T., Pawłowski R. Wizualizacja ruchu człowieka (Motion Capture ), Inżynierowie dla Biologii i Medycyny, kwartalnik wykładowców i studentów inżynierii biomedycznej, ISSN 189709149 - 2009 nr 5, 22-27.
[4] https://www.gamasutra.com/view/news/172666/Analysis_Where_do_Kinect_sales_go_from_here.php.
[5] Iliukhin V.N., Mitkovskii K.B. , Bizyanova D.A., Akopyan A.A.: The Development of Motion Capture System Based on
Kinect Sensor and Bluetooth-Gloves, Procedia Engineering 2017, 506-513.
[6] Marchelino Suyanto E., Angkasa D., Turuga H., SutoyoR.:Overcome Acrophobia with the Help of Virtual Reality and Kinect Technology, Procedia Computer Science 2017, 476-483.
[7] https://www.pcworld.pl/news/Microsoft-Kinect-zawsze-iwszedzie,383881.html.
[8] Patrona F., Chatzitofis A., Zarpalas D., Daras P. : Motion analysis: Action detection, recognition and evaluation based on motion capture data, Patern Recognition April 2018, 612-622.

Published : 2019-06-30


Samoń, P., & Szymczyk, T. (2019). Using Kinect controller for interacting with user in VR . Journal of Computer Sciences Institute, 11, 114-118. https://doi.org/10.35784/jcsi.165

Przemysław Samoń  przemyslawsamonal@gmail.com
Lublin University of Technology  Poland
Tomasz Szymczyk 
Lublin University of Technology  Poland