The use of postprocessing and its impact on rendering performance in the Unreal Engine 4

Eryk Puławski

eryk.pulawski@pollub.edu.pl
Lublin University of Technology (Poland)

Marcin Tokarski


Lublin University of Technology (Poland)

Abstract

t. Today’s 3D graphics are hard to imagine without the effects known to us from film productions or high-budget video games. However, the use of such embellishments is associated with an increased demand for computing power. In order to meet the expectations of developers and consumers on the 3D applications market, tools for their creation in the form of comprehensive engines were created. One of these solutions is the Unreal Engine. The following article examines the impact on the efficiency of these effects - postprocesses. For this purpose, a test stage and two test scenarios were prepared.


Keywords:

postprocess; Unreal Engine; 3D

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Published
2019-03-30

Cited by

Puławski, E., & Tokarski, M. (2019). The use of postprocessing and its impact on rendering performance in the Unreal Engine 4 . Journal of Computer Sciences Institute, 10, 54–61. https://doi.org/10.35784/jcsi.206

Authors

Eryk Puławski 
eryk.pulawski@pollub.edu.pl
Lublin University of Technology Poland

Authors

Marcin Tokarski 

Lublin University of Technology Poland

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