The use of postprocessing and its impact on rendering performance in the Unreal Engine 4
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Published:
Mar 30, 2019
Issue Vol. 10 (2019)
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The use of postprocessing and its impact on rendering performance in the Unreal Engine 4
Eryk Puławski, Marcin Tokarski54-61
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Main Article Content
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Authors
Eryk Puławski
Lublin University of Technology, Poland
Marcin Tokarski
Lublin University of Technology, Poland
Abstract
t. Today’s 3D graphics are hard to imagine without the effects known to us from film productions or high-budget video games. However, the use of such embellishments is associated with an increased demand for computing power. In order to meet the expectations of developers and consumers on the 3D applications market, tools for their creation in the form of comprehensive engines were created. One of these solutions is the Unreal Engine. The following article examines the impact on the efficiency of these effects - postprocesses. For this purpose, a test stage and two test scenarios were prepared.
Keywords:
postprocess; Unreal Engine; 3D
References
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Article Details
Puławski, E., & Tokarski, M. (2019). The use of postprocessing and its impact on rendering performance in the Unreal Engine 4 . Journal of Computer Sciences Institute, 10, 54–61. https://doi.org/10.35784/jcsi.206
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