The use of postprocessing and its impact on rendering performance in the Unreal Engine 4


Abstract

t. Today’s 3D graphics are hard to imagine without the effects known to us from film productions or high-budget video games. However, the use of such embellishments is associated with an increased demand for computing power. In order to meet the expectations of developers and consumers on the 3D applications market, tools for their creation in the form of comprehensive engines were created. One of these solutions is the Unreal Engine. The following article examines the impact on the efficiency of these effects - postprocesses. For this purpose, a test stage and two test scenarios were prepared.


Keywords

postprocess; Unreal Engine; 3D

[1] Salustri F. A., „A Brief History of Computer Graphics,” 30 Marzec 2018. [Online]. Available: deseng.ryerson.ca/dokuwiki/mec222:brief_history_of_computer _graphics [25.10.2018].
[2] TNW DEALS, „This engine is dominating the gaming industry right now,” 24 Marzec 2016. [Online]. Available:
https://thenextweb.com/gaming/2016/03/24/engine-dominatinggaming-industry-right-now/ [25.10.2018].
[3] Satheesh P.V., Unreal Engine 4 Game Development Essentials, Packt, 2016.
[4] Grey E., „Understanding Depth of Field – A Beginner’s Guide,” 11 Luty 2018. [Online]. Available: https://photographylife.com/what-is-depth-of-field. [22.05.2018].
[5] Underdahl K., Premiere Elements 8 For Dummies, For Dummies, 2009.
[6] Kalogirou C., „How to do good bloom for HDR rendering,” 20 Maj 2006. [Online]. Available: http://kalogirou.net/2006/05/20/how-to-do-good-bloom-for-hdrrendering/. [22.05.2018].
[7] Steam, „Ankieta dotycząca sprzętu i oprogramowania: September 2018,” [Online]. Available: https://store.steampowered.com/hwsurvey/ [25.10.2018].

Published : 2019-03-30


Puławski, E., & Tokarski, M. (2019). The use of postprocessing and its impact on rendering performance in the Unreal Engine 4 . Journal of Computer Sciences Institute, 10, 54-61. https://doi.org/10.35784/jcsi.206

Eryk Puławski  eryk.pulawski@pollub.edu.pl
Lublin University of Technology  Poland
Marcin Tokarski 
Lublin University of Technology  Poland