Comparison of methods and tools for generating levels of details of 3D models for popular game engines
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Issue Vol. 17 (2020)
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Comparison of methods and tools for generating levels of details of 3D models for popular game engines
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Abstract
Computer games have come a long way since their inception using increasingly advanced graphics. With so many models present on the screen at the same time, simplified models are needed that will be replaced when they are further away from the camera in the game. The aim of the study was to compare the tool for automatic generation of model detail levels in Unity and Unreal Engine. The article presents the results of the equipment load test and the time needed for generation, as well as a survey checking the opinion of people.
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References
P. Glancey, The Complete History of Computer and Video Games. EMAP IMAGES 1996.
A. Okita, Learning C# Programming with Unity 3D, Wyd. CRC Press Taylor & Francis Group, Nowy Jork 2015. DOI: https://doi.org/10.1201/b17277
Wszystkie potrzebne informacje o blueprintach dostępnych w Unreal Engine, https://docs.unrealengine.com/en-US/Engine/Blueprints/index.html [06.09.2020].
Krótkie wyjaśnienie Level of Details oraz spsosób ich tworzenia w Unreal Engine, https://docs.unrealengine.com/en-US/Engine/Content/Types/StaticMeshes/HowTo/LODs/index.html[06.09.2020].
T. Norton, Learning C# by Developing Games with Unity 3D Beginner’s Guide, Wyd. Packt Publishing, Birmingham 2013.
W. Goldstone, Unity Game Development Essentials, Wyd. Packt Publishing, Birmingham 2009.
A. Cookson, R. DowlingSoka, C. Crumpler, Unreal Engine w 24 godziny. Nauka tworzenia gier. Helion 2016.
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