Analysis of modern human-computer interfaces
Michał Cioczek
michal.cioczek@pollub.edu.pl(Poland)
Tomasz Czarnota
(Poland)
Tomasz Szymczyk
Lublin University of Technology (Poland)
Abstract
This article describes two research methods that are currently used in the study of graphical interfaces. The examined aspect is human-computer interaction (HCI), which is carried out by means of manipulators, which are input devices, and by means of which the tester performs the tasks set in the research scenario, which are presented using a graphical interface (GUI). The analysis covers the path the cursor follows, its speed and time. The path that the cursor takes is also drawn, and it is divided into stages because there are intermediate elements between the start and end elements. Due to the fact that it is impossible to describe numerically the feelings of the examined person, and these feelings are important for the study, the so-called usability tests, in which, among others, the ergonomics of controllers and the graphic interface itself was examined.
Keywords:
Human Computer Interaction; ergonomics; interface; controllerReferences
5DT Data Glove Ultra Controller, http://5dt.com/wp-ontent/uploads/2011/06/hw_data_glove_wireless_01.jpg, [24.02.2020].
Google Scholar
T. Atkins Jr. i inni, CSS Snapshot 2017, https://www.w3.org/TR/css-2017/, [24.02.2020].
Google Scholar
D. Benyon, Designing Interactive Systems - A Comprehensive Guide to HCI, UX and Interaction Design, Pearson ELT (2013).
Google Scholar
I. Hickson i inni, A vocabulary and associated APIs for HTML and XHTML, https://www.w3.org/TR/html5/, [24.02.2020].
Google Scholar
S. Krug, Nie każ mi myśleć! O życiowym podejściu do funkcjonalności stron internetowych, Helion (2014).
Google Scholar
Leap Motion Controller, https://3bonlp1aiidtbao4s10xacvn-wpengine.netdna-ssl.com/wp-content/uploads/2017/03/leap-motion-3d-motion-gesture-controller-10-large.jpg, [24.02.2020].
Google Scholar
Microsoft Xbox One Controller, https://steamcdn-a.akamaihd.net/steamcommunity/public/images/steamworks_ docs/polish/xboxone_controller.png, [24.02.2020].
Google Scholar
M. Miłosz, Ergonomia systemów informatycznych, Politechnika Lubelska, 2014.
Google Scholar
M. Sikorski, Interakcja Człowiek-Komputer, Polsko-Japońska Wyższa Szkoła Technik Komputerowych, 2010.
Google Scholar
Wikipedia. Wolna encyklopedia, http://www.wikipedia.org, [24.02.2020].
Google Scholar
Authors
Tomasz CzarnotaPoland
Authors
Tomasz SzymczykLublin University of Technology Poland
Statistics
Abstract views: 366PDF downloads: 286
License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.