Immersion analysis during gameplay in VR and on a PC
Karol Moniuszko
karol.moniuszko@pollub.edu.plLublin University of Technology (Poland)
Tomasz Szymczyk
Lublin University of Technology (Poland)
Abstract
This article concerns the study of immersion and human behavior while in a virtual reality (VR) world. It was compared with the behavior of participants during the traditional process of watching the image displayed on a LCD monitor. The study was conducted on the original test stand and the following vital signs were measured: pulse rate and stress. Additional data about the participants were collected by conducting a questionnaire concerning, among others, feelings and well-being during the game. The obtained results clearly show that VR gameplay provides much more emotions to the participants. It also makes them able to forget that they are in a virtual world regardless of whether they have used a VR generating device before or not. These results will determine the impact of immersion on gameplay appeal and player engagement.
Keywords:
virtual reality, immersion, VR games, pulse monitoringReferences
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Authors
Tomasz SzymczykLublin University of Technology Poland
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