Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models

Agata Ciekanowska


Department of Computer Science, Lublin University of Technology (Poland)

Adam Kiszczak - Gliński

adam.kiszczak-glinski@pollub.edu.pl
Department of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)

Krzysztof Dziedzic


Department of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)

Abstract

The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating virtual exhibitions. The article is a scientific description of a test of their efficiency. For the needs of the research two identical test applications built on the basis of the same assets were created. Those applications enabled researchers to examine and compare the efficiency of engines in question, as well as familiarizing themselves with the workflow on each platform. The comparative analysis of gathered data let more effective solution to emerge, which happens to be Unity engine.


Keywords:

virtual museum, 3D models, game engines, comparative analysis

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Published
2021-09-30

Cited by

Ciekanowska, A., Kiszczak - Gliński, A., & Dziedzic, K. (2021). Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models. Journal of Computer Sciences Institute, 20, 247–253. https://doi.org/10.35784/jcsi.2698

Authors

Agata Ciekanowska 

Department of Computer Science, Lublin University of Technology Poland

Authors

Adam Kiszczak - Gliński 
adam.kiszczak-glinski@pollub.edu.pl
Department of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland

Authors

Krzysztof Dziedzic 

Department of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland

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