Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models

Main Article Content

DOI

Agata Ciekanowska

agata.ciekanowska@pollub.edu.pl

Adam Kiszczak - Gliński

adam.kiszczak-glinski@pollub.edu.pl

Krzysztof Dziedzic

k.dziedzic@pollub.pl

Abstract

The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating virtual exhibitions. The article is a scientific description of a test of their efficiency. For the needs of the research two identical test applications built on the basis of the same assets were created. Those applications enabled researchers to examine and compare the efficiency of engines in question, as well as familiarizing themselves with the workflow on each platform. The comparative analysis of gathered data let more effective solution to emerge, which happens to be Unity engine.

Keywords:

virtual museum, 3D models, game engines, comparative analysis

References

Article Details

Ciekanowska, A., Kiszczak - Gliński, A., & Dziedzic, K. (2021). Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models. Journal of Computer Sciences Institute, 20, 247–253. https://doi.org/10.35784/jcsi.2698