Comparative analysis of the performance of the Flax engine and Unity

Wojciech Szelug

wojciech.szelug@pollub.edu.pl
Politechnika Lubelska (Poland)

Abstract

This article compares the two game engines Unity and Flax engine. The research consisted in comparing the efficiency of individual engines using two similar applications. The first one generates from several hundred to several thousand physical objects and examines the efficiency of engines in terms of physics simulations. The second application generates a forest area filled with the same tree model. The application aims to study the behavior of the engine for various graphics settings. In both applications, parameters such as the number of frames per second, consumption of the processor, graphics card and RAM were tested. Research shows that Unity is more efficient than Flax Engine.


Keywords:

Unity; Flax Engine; game engine

Dane o liczbie wydawanych gier w poszczególnych latach, https://steamdb.info/stats/releases/?tagid=0, [14.01.2022].
  Google Scholar

Informacje o Flax Engine, https://flaxengine.com/blog/category/releases/, [12.06.2022].
  Google Scholar

Dane dotyczące popularności silników gier na Stream, https://steamdb.info/tech/, [14.01.2022].
  Google Scholar

Licencja personalna dla Unity, https://unity3d.com/unity/activation/personal, [12.06.2022].
  Google Scholar

Licencja dla Flax, https://flaxengine.com/licensing/, [12.06.2022].
  Google Scholar

H. Żukowski, Porównanie wydajności trójwymiarowych gier z użyciem silników CryEngine i Unity, Journal Computer Sciences Institute 13 (2019) 345-348, https://doi.org/10.35784/jcsi.1330.
DOI: https://doi.org/10.35784/jcsi.1330   Google Scholar

P. Skop, Porównanie wydajności silników gier na wybranych platformach, Journal Computer Sciences Institute 7 (2017) 116-119.
DOI: https://doi.org/10.35784/jcsi.657   Google Scholar

A. Barczak, H. Woźniak, Comparative Study on Game Engines, STUDIA INFORMATICA Systems and information technology 1-2 (2019) 5-24, https://doi.org/10.34739/si.2019.23.01.
DOI: https://doi.org/10.34739/si.2019.23.01   Google Scholar

E. Christopoulou, S. Xinogalos, Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices, International Journal of Serious Games 4 (2017) 21-36, https://doi.org/10.17083/ijsg.v4i4.194.
DOI: https://doi.org/10.17083/ijsg.v4i4.194   Google Scholar

A. M. Ciekanowska, A. K. Kiszczak – Gliński, K. Dziedzic. Analiza porównawcza wydajności silników Unity i Unreal Engine w aspekcie tworzenia wirtualnych pokazów modeli pochodzących ze skanowania 3D, Journal Computer Sciences Institute 20 (2021) 247-253, https://doi.org/10.35784/jcsi.2698.
DOI: https://doi.org/10.35784/jcsi.2698   Google Scholar

Model drzewa, https://www.turbosquid.com/pl/3d-models/trees-realistic-3d-1218366, [12.06.2022].
  Google Scholar

Kod źródłowy biblioteki GPUtil, https://github.com/anderskm/gputil, [12.06.2022].
  Google Scholar

Kod źródłowy biblioteki psutil, https://github.com/giampaolo/psutil, [12.06.2022].
  Google Scholar

Opis czasu uniksowego, https://en.wikipedia.org/wiki/Unix_time, [12.06.2022]
  Google Scholar

Download


Published
2022-12-30

Cited by

Szelug, W. (2022). Comparative analysis of the performance of the Flax engine and Unity. Journal of Computer Sciences Institute, 25, 358–361. https://doi.org/10.35784/jcsi.3023

Authors

Wojciech Szelug 
wojciech.szelug@pollub.edu.pl
Politechnika Lubelska Poland

Statistics

Abstract views: 269
PDF downloads: 191