Comparative analysis of the performance of the Flax engine and Unity
Abstract
This article compares the two game engines Unity and Flax engine. The research consisted in comparing the efficiency of individual engines using two similar applications. The first one generates from several hundred to several thousand physical objects and examines the efficiency of engines in terms of physics simulations. The second application generates a forest area filled with the same tree model. The application aims to study the behavior of the engine for various graphics settings. In both applications, parameters such as the number of frames per second, consumption of the processor, graphics card and RAM were tested. Research shows that Unity is more efficient than Flax Engine.
Keywords:
Unity; Flax Engine; game engineReferences
Dane o liczbie wydawanych gier w poszczególnych latach, https://steamdb.info/stats/releases/?tagid=0, [14.01.2022].
Google Scholar
Informacje o Flax Engine, https://flaxengine.com/blog/category/releases/, [12.06.2022].
Google Scholar
Dane dotyczące popularności silników gier na Stream, https://steamdb.info/tech/, [14.01.2022].
Google Scholar
Licencja personalna dla Unity, https://unity3d.com/unity/activation/personal, [12.06.2022].
Google Scholar
Licencja dla Flax, https://flaxengine.com/licensing/, [12.06.2022].
Google Scholar
H. Żukowski, Porównanie wydajności trójwymiarowych gier z użyciem silników CryEngine i Unity, Journal Computer Sciences Institute 13 (2019) 345-348, https://doi.org/10.35784/jcsi.1330.
DOI: https://doi.org/10.35784/jcsi.1330
Google Scholar
P. Skop, Porównanie wydajności silników gier na wybranych platformach, Journal Computer Sciences Institute 7 (2017) 116-119.
DOI: https://doi.org/10.35784/jcsi.657
Google Scholar
A. Barczak, H. Woźniak, Comparative Study on Game Engines, STUDIA INFORMATICA Systems and information technology 1-2 (2019) 5-24, https://doi.org/10.34739/si.2019.23.01.
DOI: https://doi.org/10.34739/si.2019.23.01
Google Scholar
E. Christopoulou, S. Xinogalos, Overview and Comparative Analysis of Game Engines for Desktop and Mobile Devices, International Journal of Serious Games 4 (2017) 21-36, https://doi.org/10.17083/ijsg.v4i4.194.
DOI: https://doi.org/10.17083/ijsg.v4i4.194
Google Scholar
A. M. Ciekanowska, A. K. Kiszczak – Gliński, K. Dziedzic. Analiza porównawcza wydajności silników Unity i Unreal Engine w aspekcie tworzenia wirtualnych pokazów modeli pochodzących ze skanowania 3D, Journal Computer Sciences Institute 20 (2021) 247-253, https://doi.org/10.35784/jcsi.2698.
DOI: https://doi.org/10.35784/jcsi.2698
Google Scholar
Model drzewa, https://www.turbosquid.com/pl/3d-models/trees-realistic-3d-1218366, [12.06.2022].
Google Scholar
Kod źródłowy biblioteki GPUtil, https://github.com/anderskm/gputil, [12.06.2022].
Google Scholar
Kod źródłowy biblioteki psutil, https://github.com/giampaolo/psutil, [12.06.2022].
Google Scholar
Opis czasu uniksowego, https://en.wikipedia.org/wiki/Unix_time, [12.06.2022]
Google Scholar
Statistics
Abstract views: 269PDF downloads: 191
License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.