Analysis of how universal design principles impact on the perception of virtual museum interfaces

Dawid Nicpoń

dawid.nicpon@pollub.edu.pl
(Poland)

Weronika Wach


(Poland)

Maria Skublewska-Paszkowska


(Poland)

Abstract

The research presented in this paper aims to analysis of the impact of using universal design in implementation of virtual museum interfaces to user perception. Experiment uses collaboration with Museum of the History of the City of Lublin to create the web application which presents virtual exhibits. The application was based on the React JavaScript framework, which enabled the creation of a basic web interface and the React 360 to generate the three-dimensional view. During research, implemented application was compared with the muzeumpuck.wkraj.pl website, which does not conform the universal design principles. The main research method consisted of Eye-tracking technology and LUT survey. The analysis of the results shows that interface which follow principles of universal design was easier to navigate. The time of searching specifical elements on that interface was shorter than in other application, as well.


Keywords:

universal design, user interfaces, virtual museum

P. Petridis, M. White, N. Mourkousis, F. Liarokapis, M. Sifniotis, A. Basu, C.Gatzidis, Exploring and Interacting with Virtual Museums, In Proceedings of the 33rd Annual Conference of Computer Applications and Quantitative Methods in Archaeology (2005) 73-82.
  Google Scholar

U. Klentien, Development of virtual museum model for youth, International Journal of Information and Education Technology 12 (2022) 313-317.
DOI: https://doi.org/10.18178/ijiet.2022.12.4.1620   Google Scholar

S. Jangra, G. Singh, A. Mantri, B. Sharma, Adoption of Virtual Reality in Cultural Heritage and Museum Exhibition, International Conference on Communication and Electronics Systems 7 (2022) 1631-1637.
DOI: https://doi.org/10.1109/ICCES54183.2022.9835979   Google Scholar

R. Q. Quiroga, C. Pedreira, How Do We See Art: An Eye-Tracker Study, Frontiers in Human Neuroscience 5 (2011) 98-106.
DOI: https://doi.org/10.3389/fnhum.2011.00098   Google Scholar

A. Ylitalo, A. Särkkä, P. Guttorp, What we look at in paintings: A comparison between experienced and inexperienced art viewers, The Annals of Applied Statistics 10(2) (2016) 549-574.
DOI: https://doi.org/10.1214/16-AOAS921   Google Scholar

V. Yanulevskaya, J. Uijlings, E. Bruni, A. Sartori, E. Zamboni, F. Bacci, D. Melcher, N. Sebe, In the eye of the beholder: Employing statistical analysis and eye tracking for analyzing abstract paintings, Proceedings of the 20th ACM International Conference on Multimedia (2012) 349-358.
DOI: https://doi.org/10.1145/2393347.2393399   Google Scholar

R. Pierdicca, M. Paolanti, S. Naspetti, S. Mandolesi, R. Zanoli, E. Frontoni, User-centered predictive model for improving cultural heritage augmented reality applications: An HMM-based approach for eye-tracking data, Journal of Imaging 4 (2018) 101-114.
DOI: https://doi.org/10.3390/jimaging4080101   Google Scholar

D. A. Riley-Huff, Web Accessibility and Universal Design A Primer on Standards and Best Practices for Libraries, Chapter 4, Library Technology Reports 48 (2012) 29-35.
  Google Scholar

M. S. B. A. Ghani, S. N. B. W. Shamsuddin, A Systematic Literature Review: User Experience (UX) Elements in Digital Application for Virtual Museum, International Journal of Advanced Trends in Computer Science and Engineering 9 (2020) 2801-2807.
DOI: https://doi.org/10.30534/ijatcse/2020/49932020   Google Scholar

S. Pescarin, Museums and Virtual Museums in Europe: reaching expectations, SCIentific RESearch and Information Technology 4 (2014) 131-140.
  Google Scholar

Framework React documentation with brief configuration, https://legacy.reactjs.org/docs/getting-started.html, [17.05.2023].
  Google Scholar

Framework React360 documentation with brief configuration, https://github.com/facebookarchive/react-360, [17.05.2023].
  Google Scholar

M. Miłosz, Ergonomia systemów informatycznych, Biblioteka Cyfrowa Politechniki Lubelskiej, Lublin (2014).
  Google Scholar

Gazepoint GP3 HD Eye Tracker, https://www.gazept.com/product/gp3hd/, [23.05.2023].
  Google Scholar

Museum of Puck Country, https://muzeumpuck.wkraj.pl/html5/index.php?id=86194, [14.06.2023].
  Google Scholar

Download


Published
2023-09-30

Cited by

Nicpoń, D., Wach, W., & Skublewska-Paszkowska, M. (2023). Analysis of how universal design principles impact on the perception of virtual museum interfaces. Journal of Computer Sciences Institute, 28, 279–284. https://doi.org/10.35784/jcsi.3754

Authors

Dawid Nicpoń 
dawid.nicpon@pollub.edu.pl
Poland

Authors

Weronika Wach 

Poland

Authors

Maria Skublewska-Paszkowska 

Poland

Statistics

Abstract views: 145
PDF downloads: 184