Analysis and evaluation of impact virtual reality on human state
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Published:
Mar 30, 2017
Issue Vol. 3 (2017)
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Analysis and evaluation of impact virtual reality on human state
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Main Article Content
DOI
Authors
Szymon Kołażyk
Institue of Computer Science, Lublin Univeristy of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland , Poland
Konrad Maciąg
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland, Poland
Dariusz Gutek
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland, Poland
Abstract
The main purpose of this article is to show impact of virtual reality on human state. Results of study shows impact virtual reality on
human state, for example impact on human emotions, impact on learning or impact on pain perception. Additionally, this article describes
virtual reality as a tool in phobias treatment. For the research application in Unity 3D was created. Study conducted on a group of 10 people
confirmed impact of virtual reality on human state.
Keywords:
virtual reality; Unit Oculus Rift; human state
References
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[2] Gamberini L., Chittaro L., Spagnolli A., Carlesso C.; Psychological response to an emergency in virtual reality: Effects of victim ethnicity and mergency type on helping behavior and navigation, Computers in Human Behavior 48, 2016
[3] Crescentini C., Chittaro L., Capurso V., Sioni R., Fabbro F.; Psychological and physiological responses to stressful
situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls, Computers in Human Behavior 59, 2016
[4] http://indiecade.tumblr.com/post/107696116381/leap-motionannounces-the-winners-of-the-3d-jam [5] http://www.vrs.org.uk/virtual-reality/history.html
[6] http://blog.pclab.pl/yosi89/Oculus.Rift.DK2.Recenzja.i.wra%C5%BCenia.z.u%C5%BCywania.okular%C3%B3w.wirtualnej.rzeczywisto%C5%9Bci,487
[7] http://virtualrealityhq.nl/
[8] Felnhofer A., Kothgassner O. D., Schmidt M., Heinzle A. K., Beutl L., Hlavacs H., Kryspin-Exner I.; Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios, Int. J. Human-Computer Studies, 2015
[9] Parson T. D., Rizzo A. A.; Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias, Journal of Behavior Therapy and Experimental Psychiatry 39, 2008
[10] Wrzesien M., Botella C., Bretón-López J., Río-González E., Burkhardt J. M., Alcañiz M., Pérez-Ara M. A; Treating small animal phobias using a projective augmented reality system: A single-case study, Computers in Human Behavior 49, 2015
[11] Garcia-Palacios A., Hoffman H., Carlin A., Furness T. A., Botella C.; Virtual reality in the treatment of spider phobia: a controlled study, Behaviour Research and Therapy 40, 2012
[12] Hoffman G. H., Chambers G. T., Meyer III W.J., Arceneaux L. L., Russell W. J., Seibel E. J., Richards T. L., Sharar S. R., Patterson D. R.;Virtual Reality as an Adjunctive Nonpharmacologic Analgesic for Acute Burn Pain During Medical Procedures, The Society of Behavioral Medicine, 2011
[13] Koltko-Rivera M. E.; The Potential Societal Impact of Virtual Reality
[14] https://ejmudrak.wordpress.com/tag/vr/
[2] Gamberini L., Chittaro L., Spagnolli A., Carlesso C.; Psychological response to an emergency in virtual reality: Effects of victim ethnicity and mergency type on helping behavior and navigation, Computers in Human Behavior 48, 2016
[3] Crescentini C., Chittaro L., Capurso V., Sioni R., Fabbro F.; Psychological and physiological responses to stressful
situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls, Computers in Human Behavior 59, 2016
[4] http://indiecade.tumblr.com/post/107696116381/leap-motionannounces-the-winners-of-the-3d-jam [5] http://www.vrs.org.uk/virtual-reality/history.html
[6] http://blog.pclab.pl/yosi89/Oculus.Rift.DK2.Recenzja.i.wra%C5%BCenia.z.u%C5%BCywania.okular%C3%B3w.wirtualnej.rzeczywisto%C5%9Bci,487
[7] http://virtualrealityhq.nl/
[8] Felnhofer A., Kothgassner O. D., Schmidt M., Heinzle A. K., Beutl L., Hlavacs H., Kryspin-Exner I.; Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios, Int. J. Human-Computer Studies, 2015
[9] Parson T. D., Rizzo A. A.; Affective outcomes of virtual reality exposure therapy for anxiety and specific phobias, Journal of Behavior Therapy and Experimental Psychiatry 39, 2008
[10] Wrzesien M., Botella C., Bretón-López J., Río-González E., Burkhardt J. M., Alcañiz M., Pérez-Ara M. A; Treating small animal phobias using a projective augmented reality system: A single-case study, Computers in Human Behavior 49, 2015
[11] Garcia-Palacios A., Hoffman H., Carlin A., Furness T. A., Botella C.; Virtual reality in the treatment of spider phobia: a controlled study, Behaviour Research and Therapy 40, 2012
[12] Hoffman G. H., Chambers G. T., Meyer III W.J., Arceneaux L. L., Russell W. J., Seibel E. J., Richards T. L., Sharar S. R., Patterson D. R.;Virtual Reality as an Adjunctive Nonpharmacologic Analgesic for Acute Burn Pain During Medical Procedures, The Society of Behavioral Medicine, 2011
[13] Koltko-Rivera M. E.; The Potential Societal Impact of Virtual Reality
[14] https://ejmudrak.wordpress.com/tag/vr/
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