Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game

Krzysztof Siarkowski

krzsiarkowski@gmail.com
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)

Przemysław Sprawka


Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)

Małgorzata Plechawska-Wójcik


Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)

Abstract

Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to check how the game performance changes.


Keywords:

optimization; game engine; Unity

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Published
2017-03-30

Cited by

Siarkowski, K., Sprawka, . P., & Plechawska-Wójcik, M. (2017). Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game. Journal of Computer Sciences Institute, 3, 46–53. https://doi.org/10.35784/jcsi.592

Authors

Krzysztof Siarkowski 
krzsiarkowski@gmail.com
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland

Authors

Przemysław Sprawka 

Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland

Authors

Małgorzata Plechawska-Wójcik 

Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland

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