Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game


Abstract

Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to check how the game performance changes.


Keywords

optimization; game engine; Unity

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Published : 2017-03-30


Siarkowski, K., Sprawka, P., & Plechawska-Wójcik, M. (2017). Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game. Journal of Computer Sciences Institute, 3, 46-53. https://doi.org/10.35784/jcsi.592

Krzysztof Siarkowski  krzsiarkowski@gmail.com
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland  Poland
Przemysław Sprawka 
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland  Poland
Małgorzata Plechawska-Wójcik 
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland  Poland