Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game

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DOI

Krzysztof Siarkowski

krzsiarkowski@gmail.com

Przemysław Sprawka

przemek1992spr@gmail.com

Małgorzata Plechawska-Wójcik

m.plechawska@pollub.pl

Abstract

Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to check how the game performance changes.

Keywords:

optimization; game engine; Unity

References

Article Details

Siarkowski, K., Sprawka, . P., & Plechawska-Wójcik, M. (2017). Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game. Journal of Computer Sciences Institute, 3, 46–53. https://doi.org/10.35784/jcsi.592