Efficiency analysis of Unity3D engine in terms of particle simulation

Mateusz Walczyna

mateusz.walczyna@gmail.com
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)

Małgorzata Plechawska-Wójcik


Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)

Abstract

This document reviews research in efficiency analysys of particles created by Unity 3D built-in particle system compared to those created via sctript written in C# language. Author focused his research on examining the impact of the various tasks on the speed of rendering frames, a difference which occur during the generation of particle by particle system and those generated by a script, and how influential is the complexity of the mesh particles generated on the application performance. For this purpose, using Unity3D, Microsoft Visual Studio and Blender, an applications for computers that are ruunniong on Windows system was created, application allows to adjust the simulation parameters (the number of generated particles, particle shape - sphere, cube).


Keywords:

Particle; Particle system; Unity3D; Efficiency; Simulation

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Published
2017-03-30

Cited by

Walczyna, M., & Plechawska-Wójcik, M. (2017). Efficiency analysis of Unity3D engine in terms of particle simulation . Journal of Computer Sciences Institute, 3, 59–63. https://doi.org/10.35784/jcsi.594

Authors

Mateusz Walczyna 
mateusz.walczyna@gmail.com
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland

Authors

Małgorzata Plechawska-Wójcik 

Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland

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