Efficiency analysis of Unity3D engine in terms of particle simulation
Mateusz Walczyna
mateusz.walczyna@gmail.comInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)
Małgorzata Plechawska-Wójcik
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)
Abstract
This document reviews research in efficiency analysys of particles created by Unity 3D built-in particle system compared to those created via sctript written in C# language. Author focused his research on examining the impact of the various tasks on the speed of rendering frames, a difference which occur during the generation of particle by particle system and those generated by a script, and how influential is the complexity of the mesh particles generated on the application performance. For this purpose, using Unity3D, Microsoft Visual Studio and Blender, an applications for computers that are ruunniong on Windows system was created, application allows to adjust the simulation parameters (the number of generated particles, particle shape - sphere, cube).
Keywords:
Particle; Particle system; Unity3D; Efficiency; SimulationReferences
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Authors
Mateusz Walczynamateusz.walczyna@gmail.com
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland
Authors
Małgorzata Plechawska-WójcikInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland
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