Analysis of the 3D glasses application in a spatial simulation on the basis of the architectural visualization
Mateusz Karol Smaga
mateusz.smaga@gmail.comInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)
Małgorzata Plechawska-Wójcik
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)
Abstract
The arcticle describes preparation of architectural visualization of the virtual museum. It purpose was to explore possibilities of using VR glasses, 3D scans and design aplications. During the study VR glasses showed great opportunities in the field of architectural visualisation. The results of the performance tests confirmed potencial in 3D scans and models from design applications, although they require mesh prcoessing and simplification. However, the tests showed insufficient performance of tested smartphone’s GPU, which shows that market needs to advance in this direction. This would make it possible to create better VR applications.
Keywords:
virtual reality; unity; 3D graphics; 3D scansReferences
[1] „The CAVEŚ audio visual experience automatic virtual environment,” Communications of the ACM, pp. 64-72., Nr 6/35.
[2] „A review Paper on Oculus Rift – A Virtual Reality Headset,” International Journal of Engineering Trends and Technology, pp. 175-179., 2014.
[3] M. Fuchs, „PlastiCity A Multiplayer Urban Planning Game,” Space Time Play Computer games, architecture and urbanism: the next level, pp. 370-371, 2007.
[4] B. J. Fernández-Palacios, D. Morabito i F. Remondino, „Access to complex reality-based 3D models using virtual reality solutions,” Journal of Cultural Heritage, pp. 40-48, 23/2017.
[5] „Virtual and Augmented Reality for Rich Interaction with Cultural Heritage Sites: A Case Study from the Roman Theater at Byblos,” Digital Applications in Archaeology and Cultural Heritage, 2017.
[6] J. Konopacki, „The technology of augmented reality - virtual reconstructions of landscape architecture design,” Technical Transactions, nr 5-A, pp. 98-112, 2014.
[7] A. Ibrahim, J. Dimick i A. Joseph, „Building a Better Operating Room,” Annals of Surgery, p. 35, 1/2017.
[8] L. Berg i J. Vance, „Industry use of virtual reality in product design and manufacturingŚ a survey,” Virtual Reality, pp. 1-17, 21/2017.
[9] S. Greenwald, Z. Wang, M. Funk i P. Maes, „Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality,” w Immersive Learning Network Conference, 2017.
[10] Z. Deng, „Design and fabrication of concave-convex lens for head mounted virtual reality 3D glasses,” w International Conference on Optical Instruments and Technology, 2015.
[2] „A review Paper on Oculus Rift – A Virtual Reality Headset,” International Journal of Engineering Trends and Technology, pp. 175-179., 2014.
[3] M. Fuchs, „PlastiCity A Multiplayer Urban Planning Game,” Space Time Play Computer games, architecture and urbanism: the next level, pp. 370-371, 2007.
[4] B. J. Fernández-Palacios, D. Morabito i F. Remondino, „Access to complex reality-based 3D models using virtual reality solutions,” Journal of Cultural Heritage, pp. 40-48, 23/2017.
[5] „Virtual and Augmented Reality for Rich Interaction with Cultural Heritage Sites: A Case Study from the Roman Theater at Byblos,” Digital Applications in Archaeology and Cultural Heritage, 2017.
[6] J. Konopacki, „The technology of augmented reality - virtual reconstructions of landscape architecture design,” Technical Transactions, nr 5-A, pp. 98-112, 2014.
[7] A. Ibrahim, J. Dimick i A. Joseph, „Building a Better Operating Room,” Annals of Surgery, p. 35, 1/2017.
[8] L. Berg i J. Vance, „Industry use of virtual reality in product design and manufacturingŚ a survey,” Virtual Reality, pp. 1-17, 21/2017.
[9] S. Greenwald, Z. Wang, M. Funk i P. Maes, „Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality,” w Immersive Learning Network Conference, 2017.
[10] Z. Deng, „Design and fabrication of concave-convex lens for head mounted virtual reality 3D glasses,” w International Conference on Optical Instruments and Technology, 2015.
Smaga, M. K., & Plechawska-Wójcik, M. (2017). Analysis of the 3D glasses application in a spatial simulation on the basis of the architectural visualization . Journal of Computer Sciences Institute, 5, 187–192. https://doi.org/10.35784/jcsi.619
Authors
Mateusz Karol Smagamateusz.smaga@gmail.com
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland
Authors
Małgorzata Plechawska-WójcikInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland
Statistics
Abstract views: 286PDF downloads: 91
License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.