Comparison of performance of game engines across various platforms
Article Sidebar
Open full text
Published:
Sep 30, 2018
Issue Vol. 7 (2018)
Articles
-
Web application development using ASP.NET MVC and JavaServer Faces
Mariia Radutina, Beata Pańczyk102-107
-
Performance and possibility analysis of Laravel tool dedicated to create modern web applications
Przemysław Mincewicz, Małgorzata Plechawska-Wójcik108-115
-
Comparison of performance of game engines across various platforms
Paweł Skop116-119
-
Comparative analysis of selected human-computer interfaces
Kamil Bartosz Podkowiak, Damian Burak, Tomasz Szymczyk120-125
-
Developing application in JavaScript - comparison of commercial and open source solution
Patrycja Jabłońska126-131
-
Comparison of Wordpress Woocommerce with Magento Community Edition
Cezary Cichocki132-137
-
Analysis of query execution speed in the selected NoSQL databases
Wojciech Bolesta138-141
-
The use of .NET Core in web applications development
Ewelina Piątkowska, Katarzyna Wąsik, Małgorzata Plechawska-Wójcik142-149
-
Analysis of protection capabilities against SQL Injection attacks
Bogdan Krawczyński, Jarosław Marucha, Grzegorz Kozieł150-157
-
Effectiveness Comparison of the AngularJS and Meteor frameworks
Oleksandr Chornyi, Marek Miłosz158-161
-
Efficiency analysis of the Ionic 2 platform
Robert Pyć, Małgorzata Plechawska-Wójcik162-167
-
Performance comparison between Xamarin and Java database operations
Oleh Datsko, Elżbieta Miłosz168-171
-
Comparative analysis of reactions to visual and auditory stimuli in research on EEG evoked potentials
Łukasz Tyburcy, Małgorzata Plechawska-Wójcik172-177
-
Usability analysis of AngularJS framework in the context of simple internet application
Krzysztof Pawelec178-182
-
Analysis of Xamarin capabilities for building mobile multi-platform applications
Michał Dras, Grzegorz Fila, Małgorzata Plechawska-Wójcik183-190
-
Comparative analysis of selected programs for optical text recognition
Edyta Łukasik, Tomasz Zientarski191-194
-
Comparison of web applications development possibilities in JEE environment by the example of Spring Boot and Vaadin
Beniamin Abramowicz, Beata Pańczyk195-199
-
A comparative analysis of selected Java Script frameworks in the context of web applications on the example of Angular and BackboneJS
Mateusz Moczulski, Małgorzata Plechawska-Wójcik200-204
-
Comparative analysis of the usage of Angular2 and Ember.js frameworks
Jan Palak, Małgorzata Plechawska-Wójcik205-209
-
Effectiveness of artificial neural networks in recognising handwriting characters
Marek Miłosz, Janusz Gazda210-214
Main Article Content
DOI
Authors
Paweł Skop
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland, Poland
Abstract
The article presents the results of performance study of two selected game development engines, Unreal Engine and Unity. The comparative analysis of engines was performed based on measuring selected criteria for two identical, in terms of functionality and assets, games made in selected engines.
Keywords:
Unreal Engine; Unity; game production; performance of game engines
References
[1] https://unity3d.com/public-relations [04.05.2017]
[2] B. Cowan, B. Kapralos, A Survey of Frameworks and Game Engines for Serious Game Development, 2014 IEEE 14th International Conference on Advanced Learning Technologies.
[3] https://thenextweb.com/gaming/2016/03/24/engine-dominatinggaming-industry-right-now [04.05.2017]
[4] J. Rojas, Getting Started with Videogame Development, 2013 26th Conference on Graphics, Patterns and Images Tutorials.
[5] Pachoulakis, G. Pontikakis, Combining features of the Unreal and Unity Game Engines to hone development skills, 2015 9th International Conference on New Horizons in Industry, Business and Education.
[6] P. Mishra, U. Shrawankar, Comparison between Famous Game Engines and Eminent Games, 2016 International Journal of Interactive Multimedia and Artificial Intelligence.
[7] https://www.unrealengine.com/what-is-unreal-engine-4 [04.05.2017]
[8] X. Jing, Design and implementation of 3D Virtual Digital Campus – Based on Unity3D, 2016 Eighth International Conference on Measuring Technology and Mechatronics Automation.
[9] S. Wang, Z. Mao, Ch. Zeng, H. Gong, S. Li, B. Chen, A New Method of Virtual Reality Based on Unity3D, 2010 18th International Conference on Geoinformatics.
[10]J. Matej, Virual Reality and Vehicle Dynamics in Unreal Engine Enviroment, MM Science Journal, 2016.
[2] B. Cowan, B. Kapralos, A Survey of Frameworks and Game Engines for Serious Game Development, 2014 IEEE 14th International Conference on Advanced Learning Technologies.
[3] https://thenextweb.com/gaming/2016/03/24/engine-dominatinggaming-industry-right-now [04.05.2017]
[4] J. Rojas, Getting Started with Videogame Development, 2013 26th Conference on Graphics, Patterns and Images Tutorials.
[5] Pachoulakis, G. Pontikakis, Combining features of the Unreal and Unity Game Engines to hone development skills, 2015 9th International Conference on New Horizons in Industry, Business and Education.
[6] P. Mishra, U. Shrawankar, Comparison between Famous Game Engines and Eminent Games, 2016 International Journal of Interactive Multimedia and Artificial Intelligence.
[7] https://www.unrealengine.com/what-is-unreal-engine-4 [04.05.2017]
[8] X. Jing, Design and implementation of 3D Virtual Digital Campus – Based on Unity3D, 2016 Eighth International Conference on Measuring Technology and Mechatronics Automation.
[9] S. Wang, Z. Mao, Ch. Zeng, H. Gong, S. Li, B. Chen, A New Method of Virtual Reality Based on Unity3D, 2010 18th International Conference on Geoinformatics.
[10]J. Matej, Virual Reality and Vehicle Dynamics in Unreal Engine Enviroment, MM Science Journal, 2016.
Article Details
Abstract views: 807
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
