Comparative analysis of selected human-computer interfaces
Kamil Bartosz Podkowiak
kamil.podkowiak@pollub.edu.plInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)
Damian Burak
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)
Tomasz Szymczyk
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland (Poland)
Abstract
This article deals with the comparison of two technologies for manipulating 3D objects in terms of ease of use, ergonomics and intuitiveness. The comparison was based on the results obtained from the outcome of test tasks and questionnaires performed on the group of 15 people. Detailed research and test scenarios and additional questionnaires have been made. Each of the respondents had the opportunity to familiarize themselves with the device by performing three tests in two test scenarios (one per device).
Keywords:
zSpace; SpaceNavigator; 3D mouse; Stylus; human-computer interfaces, 3D graphicsReferences
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[2] T. Szymczyk, MAKE LEARNING MORE INTERESTING BY USING VIRTUAL REALITY, EDULEARN 17 : 9th International Confrence on Education and New Learning Technologies, Barcelona (Spain), 3rd-5th of July, 2017 : conference proceedings ; [Red:] Gomez Chova L., Lopez Martinez A., Candel Torres I. - Barcelona: IATED Academy, 2017, s. 3513-3519 .- (EDULEARN 17 Proceedings, ISSN 2340-1117)
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[10] Deyberth Hernando Riaño Nuñez, Jaime Barrios Hernández, Pablo Alejandro Figueroa Forero, Jose Tiberio Herna Peñaloza, Brain Puzzle 3D, 2015
[2] T. Szymczyk, MAKE LEARNING MORE INTERESTING BY USING VIRTUAL REALITY, EDULEARN 17 : 9th International Confrence on Education and New Learning Technologies, Barcelona (Spain), 3rd-5th of July, 2017 : conference proceedings ; [Red:] Gomez Chova L., Lopez Martinez A., Candel Torres I. - Barcelona: IATED Academy, 2017, s. 3513-3519 .- (EDULEARN 17 Proceedings, ISSN 2340-1117)
[3] http://www.reeduca.com.mx/img/zSpace2.jpg [12.11.2017]
[4] Getting Started, http://developer.zspace.com/docs/ [12.11.2017]
[5] Style Guide & Best Practices, http://developer.zspace.com/docs/ [09.11.2017]
[6] https://3Dconnexion.com [09.11.2017]
[7] Maki Sugimoto, Augmented Tangibility Surgical Navigation Using Spatial Interactive 3-D Hologram zSpace with OsiriX and Bio-Texture 3-D Organ Modeling, 2015
[8] Patrick Saalfelda, Sylvia Glaßer, Oliver Beuin, Bernhard Preima, The FAUST framework: Free-form annotations on unfolding vascular structures for treatment planning, 2017
[9] Márcio Martins, António Cunha, Irene Oliveira, Leonel Morgado, Usability test of 3Dconnexion 3D mice versus keyboard + mouse in Second Life undertaken by people with motor disabilities due to medullary lesions, 2013
[10] Deyberth Hernando Riaño Nuñez, Jaime Barrios Hernández, Pablo Alejandro Figueroa Forero, Jose Tiberio Herna Peñaloza, Brain Puzzle 3D, 2015
Podkowiak, K. B., Burak, D., & Szymczyk, T. (2018). Comparative analysis of selected human-computer interfaces. Journal of Computer Sciences Institute, 7, 120–125. https://doi.org/10.35784/jcsi.658
Authors
Kamil Bartosz Podkowiakkamil.podkowiak@pollub.edu.pl
Institute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland
Authors
Damian BurakInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland
Authors
Tomasz SzymczykInstitute of Computer Science, Lublin University of Technology, Nadbystrzycka 36B, 20-618 Lublin, Poland Poland
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