The main goal of the article is to share some experimental view onto VR training applications, that allows for adaptation of the directed training scenario to a user being trained. The resulted application allows to the three scenarios being selected in any combination of ones, as well as the tasks modification through the input files, before a test starts. The program was developed in the Unity engine, using the modern UnityXR framework providing extensive support for leading virtual reality hardware. The resulting solution presents the possibility of an efficient training in Virtual Reality while modifying the course of training without any needs to recompile the program, and also it shows some positive values of using VR technology as a didactic solution.


virtual reality; industrial training; learning systems; logistics

Çankaya S.: Use of VR Headsets in Education: A Systematic Review Study. Journal of Educational Technology and Online Learning 2(1)/2019, 74–88. DOI:

Delialioglu O.: Student Engagement in Blended Learning Environments with Lecture-Based and Problem-Based Instructional Approaches. Educational Technology & Society 15(3)/2012, 310–322.

Hu-Au E., Lee J.: Virtual reality in education: a tool for learning in the experience age. International Journal of Innovation in Education 4(4), 2017. DOI:

Kent S.: The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Random House, 2001.

Norouzi N., Bruder G., Welch G.: Assessing vignetting as a means to reduce VR sickness during amplified head rotations. Proceedings of the 15th ACM Symposium on Applied Perception (SAP’18) 19/2018, 1–8. DOI:

Riener R., Harders M.: Virtual Reality in Medicine. Springer, London 2012. DOI:

Satava R. M.: Virtual reality, telesurgery, and the new world order of medicine. Journal of Image Guided Surgery 1(1)/1995, 12–16. DOI:<12::AID-IGS3>3.0.CO;2-P

Skibska J., Wojciechowska J.: Współczesna edukacja. Wielopłaszczyznowość zadań. Wydawnictwo LIBRON, Kraków 2016.

Steinicke F.: Being Really Virtual. Immersive Natives and the Future of Virtual Reality. Springer, 2016. DOI:

Vorländera M., Schrödera D., Pelzera S., Wefersaa F.: Virtual reality for architectural acoustics. Journal of Building Performance Simulation 8(1), 15–25. DOI: (available: 10.01.2020). (available: 10.01.2020). (available: 21.01.2021). (available: 11.01.2021). (available: 11.09.2020). (available: 19.08.2020).


Published : 2021-03-31

Wlodyka, W., & Bober, D. (2021). THE TRAINING APPLICATION BASED ON VR INTERACTION SCENARIOS – WITH EXAMPLES FOR LOGISTICS. Informatyka, Automatyka, Pomiary W Gospodarce I Ochronie Środowiska, 11(1), 58-61.

Wojciech Wlodyka 
University of Rzeszów  Poland
Dariusz Bober
University of Rzeszów  Poland