Application of UML in the development process of computer games
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Main Article Content
Authors
Abstract
The paper explores the use of UML diagrams in the process of developing computer games as an effective tool for organizing team interaction and planning project architecture. Particular attention is paid to the use of class, use case, sequence, and activity diagrams for modelling game mechanics, code structure, and user interaction scenarios with the game. The paper examines how UML diagrams assist development teams – including programmers, designers, testers, and managers – in aligning on requirements, identifying logical inconsistencies at early stages, distributing tasks effectively, and maintaining development transparency. The results presented demonstrate the importance of using UML to improve game quality, speed up the development cycle, and reduce development costs.
Keywords:
References
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