Performance and usability evaluation of a VR virtual museum application
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Issue Vol. 38 (2026)
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Abstract
This study presents the applications of virtual reality (VR) technology in various fields, with a particular focus on education and museology. The use of the Unity engine for creating VR applications is discussed. The study focuses on the case of the Chirchiq Virtual Museum, which was developed in both a desktop and a VR version. The conducted research demonstrated that VR technology can significantly enhance user engagement and interactivity, which is crucial for the future of education and the presentation of museum content. Based on the research findings, conclusions were drawn regarding the performance and usability of the virtual museum.
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References
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