Impact of changes in graphics setting on performance in selected video games
Kamil Szafran
kamsin21011999@gmail.comLublin University of Technology (Poland)
Małgorzata Plechawska-Wójcik
Lublin University of Technology (Poland)
Abstract
Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay. The aim of the paper is conducting research to determine whether changes in graphic settings affect computer performance. Parameters such as temperature and usage of graphics cards and processors or frames per second were examined. Three different computer games and three different computer stations were used to conduct the tests. Two research hypotheses were formulated: "Changing graphic settings in games affects computer performance" and "The change in shadow quality in games has the greatest impact on the tested parameters." The obtained results confirmed both of these hypotheses.
Keywords:
computer games performance, Unreal Engine 4, graphics settingsReferences
A New Era of Engagement in Media & Entertainment, How varying generations engage with the digital and physical world, https://newzoo.com/resources/trend-reports/a-new-era-of-engagement-in-media-entertainment-industry-report, [15.06.2023].
Google Scholar
Unreal Engine 4, https://docs.unrealengine.com/4.27/en-US/, [05.06.2023].
Google Scholar
Final Fantasy VII Remake: Intergrade, https://ffvii-remake-intergrade.square-enix-games.com/en-us/, [05.06.2023].
Google Scholar
Star Wars Jedi: Fallen Order, https://www.ea.com/pl-pl/games/starwars/jedi/jedi-fallen-order, [05.06.2023].
Google Scholar
The Outer Worlds, https://outerworlds.obsidian.net/en, [05.06.2023].
Google Scholar
J. Zhang, Implementation and Optimization of Particle Effects based on Unreal Engine 4, Journal of Physics: Conference Series, 1575 (2020) 1-7, http://dx.doi.org/10.1088/1742-6596/1575/1/012187.
DOI: https://doi.org/10.1088/1742-6596/1575/1/012187
Google Scholar
A. M. Ciekanowska, A. K. Kiszczak-Gliński, K. Dziedzic, Analiza porównawcza wydajności silników Unity i Unreal Engine w aspekcie tworzenia wirtualnych pokazów modeli pochodzących ze skanowania 3D, Journal of Computer Sciences Institute, 20 (2021) 247-253.
DOI: https://doi.org/10.35784/jcsi.2698
Google Scholar
A. Barczak, H. Woźniak, Comparative Study on Game Engines, Studia Informatica. System and information technology, 23 (2019) 1-2.
DOI: https://doi.org/10.34739/si.2019.23.01
Google Scholar
MSI Afterburner, https://www.msi.com/Landing/afterburner/graphics-cards, [15.06.2023].
Google Scholar
Riva Tuner Statistics Server, https://rivatuner.net/, [15.06.2023].
Google Scholar
W. H. Kruskall, W. A. Wallis, Use of ranks in one-criterion variance analysis, Journal of the American statistical Association, 47 (1952) 583-621.
DOI: https://doi.org/10.1080/01621459.1952.10483441
Google Scholar
O. J. Dunn, Multiple comparisons among means, Journal of the American statistical association, 56 (1961) 52-64.
DOI: https://doi.org/10.1080/01621459.1961.10482090
Google Scholar
Authors
Małgorzata Plechawska-WójcikLublin University of Technology Poland
Statistics
Abstract views: 131PDF downloads: 158
License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.