Impact of changes in graphics setting on performance in selected video games

Kamil Szafran

kamsin21011999@gmail.com
Lublin University of Technology (Poland)

Małgorzata Plechawska-Wójcik


Lublin University of Technology (Poland)

Abstract

Computer games, especially more advanced ones, allow users to change graphic settings to improve the overall appearance of the game or to achieve smoother gameplay. The aim of the paper is conducting research to determine whether changes in graphic settings affect computer performance. Parameters such as temperature and usage of graphics cards and processors or frames per second were examined. Three different computer games and three different computer stations were used to conduct the tests. Two research hypotheses were formulated: "Changing graphic settings in games affects computer performance" and "The change in shadow quality in games has the greatest impact on the tested parameters." The obtained results confirmed both of these hypotheses.


Keywords:

computer games performance, Unreal Engine 4, graphics settings

A New Era of Engagement in Media & Entertainment, How varying generations engage with the digital and physical world, https://newzoo.com/resources/trend-reports/a-new-era-of-engagement-in-media-entertainment-industry-report, [15.06.2023].
  Google Scholar

Unreal Engine 4, https://docs.unrealengine.com/4.27/en-US/, [05.06.2023].
  Google Scholar

Final Fantasy VII Remake: Intergrade, https://ffvii-remake-intergrade.square-enix-games.com/en-us/, [05.06.2023].
  Google Scholar

Star Wars Jedi: Fallen Order, https://www.ea.com/pl-pl/games/starwars/jedi/jedi-fallen-order, [05.06.2023].
  Google Scholar

The Outer Worlds, https://outerworlds.obsidian.net/en, [05.06.2023].
  Google Scholar

J. Zhang, Implementation and Optimization of Particle Effects based on Unreal Engine 4, Journal of Physics: Conference Series, 1575 (2020) 1-7, http://dx.doi.org/10.1088/1742-6596/1575/1/012187.
DOI: https://doi.org/10.1088/1742-6596/1575/1/012187   Google Scholar

A. M. Ciekanowska, A. K. Kiszczak-Gliński, K. Dziedzic, Analiza porównawcza wydajności silników Unity i Unreal Engine w aspekcie tworzenia wirtualnych pokazów modeli pochodzących ze skanowania 3D, Journal of Computer Sciences Institute, 20 (2021) 247-253.
DOI: https://doi.org/10.35784/jcsi.2698   Google Scholar

A. Barczak, H. Woźniak, Comparative Study on Game Engines, Studia Informatica. System and information technology, 23 (2019) 1-2.
DOI: https://doi.org/10.34739/si.2019.23.01   Google Scholar

MSI Afterburner, https://www.msi.com/Landing/afterburner/graphics-cards, [15.06.2023].
  Google Scholar

Riva Tuner Statistics Server, https://rivatuner.net/, [15.06.2023].
  Google Scholar

W. H. Kruskall, W. A. Wallis, Use of ranks in one-criterion variance analysis, Journal of the American statistical Association, 47 (1952) 583-621.
DOI: https://doi.org/10.1080/01621459.1952.10483441   Google Scholar

O. J. Dunn, Multiple comparisons among means, Journal of the American statistical association, 56 (1961) 52-64.
DOI: https://doi.org/10.1080/01621459.1961.10482090   Google Scholar

Download


Published
2023-09-30

Cited by

Szafran, K., & Plechawska-Wójcik, M. (2023). Impact of changes in graphics setting on performance in selected video games. Journal of Computer Sciences Institute, 28, 291–295. https://doi.org/10.35784/jcsi.3762

Authors

Kamil Szafran 
kamsin21011999@gmail.com
Lublin University of Technology Poland

Authors

Małgorzata Plechawska-Wójcik 

Lublin University of Technology Poland

Statistics

Abstract views: 128
PDF downloads: 155